Because 1- and 2-star champions are so easy to get, anything below those lines is losing potential event points. The bolded lines at #8 and #9 are the most important part here. It's no surprise that the high-star champions earn more points out of the gate, but they slow down after the midway point. But the basic holdings should be true even if you're using brews to level instead of 12-3, or if you had a Raid card or an XP banner.īest Value for Champion Training Tournament Star-ranking, level block (points per run) Obviously this isn't exact science, I'm sure you could get even finer with it and determine the exact level within each 10-level block to jump off. The end result is a list of the tournament point per run of Brutal 12-3 when farming a champion of that star rank, or it's tppb rating. Then I determined how many event points you would get for that block of 10 if you were leveling a champion of each of the six different star-rankings, and divided that point total by the number of runs it would take to achieve it. What I did is that I broke it down into blocks of 10 levels and determined how many runs of Brutal campaign 12-3 (without an XP banner on) it would take to reach each successive multiple of 10, using Ayumilove's data. In particular, since the levels cost the same amount of experience regardless of the number of stars (but you can't get more than a certain maximum for each star level), I wanted to see if it was a better point value to farm a high-star champion up all the way or to farm a bunch of low-star champions instead. I wanted to figure out how to maximize my farming for the Champion Training Event to get the hippo, so I did some math regarding the value of levels on champions of each star ranking.
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